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Code Wine

Genra: Strategy game

Board Game, up to 4 players

Plan the moves of your ninja's team to control the Tokyo's wine!

My role in this project

I had to help the project's management. By managing everyone's role, managing the Trello. I also helped about the Game Design, balancing and playtests organized.

Design Goals

The main goal of our board game was to make a game where the balancing isn't influenced by randomness and only by players' skills and player's mastering the mechanics. But also by adding a layer of bluff that is linked to the player's progression and game's economy.

Capture d’écran (11).png
Map.jpg

This goal of good balancing can be easily seen on how look the board. The board is symmetrical and give to each player the same opportunities, meaning every play has the same setup, whenever the player position. 

This board's design will lead, of course, to designs problems that will be seen in post mortem.

Post Mortem

The main issue of Code Wine is that we tried to achieve a perfectly balanced game.
This lead the game to not let any surprises to experienced players, meaning there would be a way to always win if they master enough the game.
Also, the lack of randomness leads new players to be completely crushed, not letting them have a chance against experienced players.
This would lead to a game that might be interesting during its first plays, but will soon become boring because all plays look exactly the same if players play with the same people.

Post Mortem
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