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Warpshot

Genre: Virtual Reality, Exploration

Gameplay's video of the first level and beginning of the second one

Try to explore medieval ruins using your slingshot to teleport yourself

Made on Unreal Engine 4 with the HTC Vive/Oculus Rift S

My role in this project

I had to take care of the QA in this project. I had to find testers, plan tests, do a report of those tests. Those reports helped the team to find bugs, mistakes in UX. But also doing proof of concepts of the Character Controller, Levels or Mechanics. 

Design Goals

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Concept art made by Ava Mairet

By including teachers' feedbacks. We added two main changes to the project

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Concept art made by Lucie Bouteille

We changed radically the game's setting. We moved to Medieval-Celtic's style. We wanted to change something more original. But also something that would enhance the upside down feeling.

By allowing the player to teleport on the walls/ the celling. It leads the player to feel being turned upside down. That's why we wanted to make an exploration game. Where the player has to explore a strange and unique universe while having to

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orientate themselves in a corrupted and distorted world.

QA's reports

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