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Erwann Pottier
Warpshot
Genre: Virtual Reality, Exploration
Gameplay's video of the first level and beginning of the second one
Try to explore medieval ruins using your slingshot to teleport yourself
Made on Unreal Engine 4 with the HTC Vive/Oculus Rift S
My role in this project
I had to take care of the QA in this project. I had to find testers, plan tests, do a report of those tests. Those reports helped the team to find bugs, mistakes in UX. But also doing proof of concepts of the Character Controller, Levels or Mechanics.
Design Goals
We first based our game on our previous project. We kept the same setting (science fiction) but we tried to erase the puzzle aspect. Also, we tried to refine the game's design by trying to make the player feels upside down.
Concept art made by Ava Mairet
By including teachers' feedbacks. We added two main changes to the project
Concept art made by Lucie Bouteille
We changed radically the game's setting. We moved to Medieval-Celtic's style. We wanted to change something more original. But also something that would enhance the upside down feeling.
By allowing the player to teleport on the walls/ the celling. It leads the player to feel being turned upside down. That's why we wanted to make an exploration game. Where the player has to explore a strange and unique universe while having to
orientate themselves in a corrupted and distorted world.
QA's reports
First playtest's report1024_1
First playtest's report1024_2
First playtest's report1024_28
First playtest's report1024_1
1/28
QA’s advanced mechanics-page-001
QA’s advanced mechanics-page-002
QA’s advanced mechanics-page-009
QA’s advanced mechanics-page-001
1/9
Second playtest s report - Level 1_2-pag
Second playtest s report - Level 1_2-pag
Second playtest s report - Level 1_2-pag
Second playtest s report - Level 1_2-pag
1/22
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