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Erwann Pottier
Submissions to the Ludum Dare
Humanly Optimized
https://ldjam.com/events/ludum-dare/45/humanly-optimized
I participated to the Ludum Dare 45 with the theme "The theme was "Start with nothing".
With the help of David Lovo, we tried to do a small puzzle game where the narration and the mood are primordial. I focused on coding and level design.
We tried to match the theme by making a game where the player has to manage a cube that can add another cube on its top. It enhances its jump and it can throw its extra cube to push buttons But the cube can be stacked by its extra size.
We think the game lacks depth despite its simple mechanics could have been a decent base for a small puzzle game (on mobile for example).
The Questioning
https://ldjam.com/events/ludum-dare/46/the-torture-game
I participated in the Ludum Dare 46 with the theme "The theme was "Keep It Alive".
With the help of Quentin Delmas and Kilian Baptender, we tried to do a management game. Again, the narration and the mood are primordial. I worked on coding and game design.
In the game, the player has to guess who is going to do a terrorist attack by torturing someone. The player has to keep the person alive to get enough information to know which person is guilty. The player has a limited amount of time to achieve it. If the player fails it can't relaunch the
game again. We focused a lot on the ambiance, the music, and the audios. We tried to give a maximum of feedback to the player about how much suffer the person tortured to make it feel terrible. Also, it was interesting to work on a managing system as a coder.
Stealth Line
https://ldjam.com/events/ludum-dare/47/stealth-line
I participated in the Ludum Dare 47 with the theme "The theme was "Stuck in a loop".
With the help of Hippolyte Azalbert, we tried to do a management game. This time we wanted to do a game with a nice gimmick. I worked on coding and game design.
In the game, the player has to draw a line to define the path of the character. The player has to avoid the zombies. The game has a stealth aspect because the player has to avoid zombies field of views. If the character dies, a new survivor will come and the
corpse of the previous one will stay. Because of the limited time we couldn't add more levels but if we wish to continue the game It's more than possible to make longer the game.
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